Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so...
Archmage Teclis leads his Lumineth hosts against the Great Necromancer in a battle to save the realms. Nagash has brought a ghastly era of hauntings upon the Mortal Realms, for th...
The Kavaloi of the Ossiarch Empire are cruel beyond measure, despite their claims to a noble dynastic order as scions of Equuis Main. They have perfected the art of th...
Amongst the deluded cannibals of the Ymetrican Flesh-eaters, there are none more devoted to Nagash than Gorstane Mortevell. With screeching, howling invective, the ghoulish empero...
Slumping, shuffling, and slouching comes the Plaguehost of Invidia, massed ranks of Plaguebearers tallying the new diseases they visit upon the foe. Lucky, then, that they have No...
Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fig...
Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field, they fire with deadly accuracy, laughing with glee as ...
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare...
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare...
Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the Geld-Prince fights as a golden blur, laughing cru...
Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always ...
Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduc...
When the Daughters of Khaine march to war, their wizards and priestesses can conjure blood and shadow into dangerous magicks to harry their foes.The Bloodwrack Viper is an enormou...
The Chaos Gods reward those who worship them – and these dice are both worship and reward, with an icon of Slaanesh in place of those 6s that you crave in excess! This set includes 20 six-sided dic...
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt. Huge, powerful warriors capable of tearing most...
Morathi, High Oracle of Khaine, sets her sights upon the greatest prize of all – the power of a goddess! As furious war consumes the Mortal Realms, the shadow-wreathed empire of H...
The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you.Inside this year’s...
Even amongst the followers of the Ruinous Powers, the Scions of the Flame are zealots. These warriors worship the darkest fires of Aqshy, bringing their blazing wrath to bear on all they deem their...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '