The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial. Appearing unbidden when the myr...
While they may look like the myriad other daemons that cavort in Slaanesh's embrace, the Exquisite Pursuit are a specialised group of hunters dedicated to driving their prey to th...
The spirit known as Drycha Hamadreth was ancient even as the World-That-Was fell, a screaming avatar of hatred for all creatures not born of the woods. Her single-minded loathing ...
While many skaven are repelled by the very sight of fire, Rattachak the Warlock Bombardier is positively obsessed with the stuff and can often be found with tufts of singed fur fr...
Among the uncounted warherds of Ghyran, Ghorraghan Khai is well-known for the chaotic energies that swirl around the Bray-Shaman and his personal retinue. Bestowing them with an u...
Crafted from the aelven souls that most cried out for bloody revenge, the Melusai Ironscales were created as elite war leaders by Morathi herself and serve their mistress with sin...
Even amongst the Soulblight vampires, Lady Annika's thirst for blood is legendary. In battle, she attacks as a sanguine blur, her enchanted rapier reaping a red harvest as her foes fatally stumble ...
When Nagash resolved to conquer Ghur, Kainan's Reapers were amongst the first forces he despatched, the tithekeepers sent to call in ancient debts and claim osseous stockpiles that might be used to...
Some vampires dedicate their eternal lives to the mastery of one pursuit, and those determined to become peerless warriors invariably end up among the ranks of the Blood Knights. Atop their hulking...
All Bonesplitterz carry a spark of the violent god Gorkamorka's wild rage in their cracked minds. In the Wurrgog Prophet Hedkrakka, the self-proclaimed 'Gob of Gork', this connection is especially ...
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – ...
Zarbag and his devoted followers have found themselves in countless dangerous and often ludicrous situations, and have demonstrated a talent for emerging more or les...
Fellwater Troggoths are miserable beasts of fen and swamp. Covered in scales, they drip slime and emit a stench that is outstandingly offensive, even by greenskin stan...
Most Moonclan leaders have at least one Gobbapalooza rambling around their lurklair causing mischief. Gatherings of so-called wise-grots, petty shamans and gabbling lo...
When the Gloomspite Gitz take to the battlefield, their enemies approach their formations nervously, watchful for the spinning dervishes known as Fanatics.Armed with a...
The most favoured spirits of Lady Olynder's court are 'honoured' with a place in her Sorrowmourn Choir, a gathering of keening banshees and grief-stricken harridans wh...
The Shrines Luminor, carried atop a realmstone-rich metalith that hovers gracefully above the ground, are bastions of cleansing purity in the tumultuous aftermath of the Age of Chaos.Garrison your ...
Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. M...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '