Stay focused on the battle at hand with this essential set of reference cards, covering every single unit found in Battletome: Idoneth Deepkin. You'll also get 28 tokens that will...
Stay focused on the battle at hand with this essential set of reference cards, covering every single unit found in Battletome: Fyreslayers. You'll also get 28 tokens that will hel...
A Warhammer Age of Sigmar NovelThe Siege of Excelsis is over, but the bloody battle has left its mark on the witch hunters Galen and Doralia ven Denst. When her father Galen disappears into the wil...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Here’s ...
Stay focused on the war at hand with this essential set of reference cards that cover every single unit found in Battletome: Maggotkin of Nurgle. You'll also get 30 tokens that will help you keep t...
Channel the infernal favour of Nurgle with this set of dice inspired by his foremost champions, the Maggotkin.This set includes 20 six-sided, round-edged dice that measure 16mm along each edge. The...
Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divi...
The bulwark of the Thunderstrike-armoured Stormcast Eternals, Vindictors are defensive specialists, using their shields and stormspears to hold the line against the multitudinous enemies of Order. ...
Vanquishers are expert, greatsword-wielding warriors, well practised in counter-charging enemy units pinned in place by Liberators and Vindictors. The celestial greatswords they wield with preterna...
The Knight-Relictor is a sombre guardian of the sepulchral Temple of Ages. In battle these macabre-looking warriors chant prayers to the God-King in order to invoke his divine might to smite their ...
The mightiest and most kunnin’ of all the Swampcalla Shamans, Gobsprakk is known as the Mouth of Mork, for the words he speaks are said to come straight from the Twin-...
Create your own themed battlefield representing the towns and outposts under construction by the Dawnbringer Crusades. As the forces of order strike out into the wilds...
Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsusp...
Dice with (the forces of) Death with this dice set for Warhammer Age of Sigmar! It contains all the dice you need to play the game and channel the deathly energies of Shyish.The s...
The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight real...
Haunting the night as vague silhouettes framed against a moonless sky, Crypt Flayers search tirelessly for enemies of their glorious court. Once spotted, their prey is swept upwards, gleaming fangs...
Necromancers are widely regarded as twisted and corrupt individuals who are obsessed with death and the avoidance of it at all costs. They are used (for they are rarely their own master) by Vampire...
Over the Centuries, the Idoneth Deepkin of the Ionrach Enclave had visited Beastgrave many times, claiming countless souls from the Silent People with which they might ensure their own survival. Th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '