Woe betides those who profane the forests and stoke the wrath of the Sylvaneth. These creatures are the children of Alarielle, the guardians of her sacred places. When roused to fury, their vengean...
The armies of Nagash are vast and multifarious, filled with all manner of undead horrors. At the command of their dread master, they rise from shallow graves, seeking to overwhelm the living in a r...
Chaos corrupts all, but it does not go unopposed. The forces of Order fight to reclaim what’s been taken, including the Allpoints, as the lands of the Varanspire were once known. Small forces are e...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Here’s ...
Driven into battle by their frenzied faith, the Plague Monks of Clan Pestilens are a repulsive tidal wave of filth that smashes into their enemies with the power of a flood. Wildl...
The Blood Knights are nigh indestructible and their thirst for blood makes them ferocious and implacable. There are few tales to tell of their existence, for those who see...
An indomitable new malevolence has stirred an ancient terror. No longer content to hunt civilisation’s edges, phantasmal forces gather into spectral armies. This is no...
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can c...
Packed with rules, short stories, and regular columns for Warhammer 40,000, Warhammer Age of Sigmar, Warhammer: The Horus Heresy, and more
The Great Stomp! A new Campaign System for Warhammer Age ...
Only the bold dare enter the Gnarlwood, a deadly forest where the very trees uproot themselves to feast upon the flesh of living. Yet glory and riches await those few who can endu...
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the nam...
This essential supplement gives you new ways to enjoy games of competitive Warhammer Age of Sigmar for the first season of 2022-23, including updated battleplans and Pitched Battle profiles for eve...
Ensure Alarielle's Rite of Life spreads unchallenged by keeping your mind on the game with this set of essential reference cards, including warscrolls for every unit, Endless Spell, and Faction Ter...
Keep your focus on your endless schemes – and the game itself – with this set of essential reference cards, including warscrolls for every unit, Endless Spell, and piece of Faction Terrain in Battl...
The Tarantulos Brood worship Chaos in the form of the Eightfold Watcher, a bloated cosmic spider, and seek out mutagenic substances like varanite to uplift their mortal forms ever-closer to the sac...
Darkoath Savagers are legendary for their strength and martial prowess, which they use to fulfil the pacts and prophecies that drive them across the Mortal Realms. To break these vows is the foules...
As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked ...
Wield the power of the aethersea with these dice, themed around the abyss-dwelling Akhelian and Namarti.This set includes 20 six-sided, round-edged dice that measure 16mm along ea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '