The Gothizzar Harvester is a murderous juggernaut of bone and metal that can smash through a shieldwall without breaking stride, but also a collector of the dead, its ...
The mushroom-gobbling grot maniacs known as Cave-Shamans are not right in the head. To these greenskinned nutters, to get lost in a brain-mangling vision is to grow cl...
Harbingers of dark months and dead seasons, marauders who stalk through the frozen darkness, the ogor tribes of the Beastclaw Raiders are gargantuan creatures of stren...
The biggest – and therefore the best – of the Ironjawz, the orruk Megabosses lead the Ironjaw warclans with a ramshackle unity, smashing and stomping and breaking and ...
Return to the Splintered Land of Gallet for the second season of 2022-23, as armies from across the Mortal Realms venture into the lightless netherworld below the surface of Ghur. Only the bravest ...
The eyes of the gods are ever on their mortal champions. Make sure they see you rolling these Slaves to Darkness-themed dice during your games… or else!This set includes 20 six-si...
Masters of the mystical arts by nature, and the art of war by training and focus, the Lumineth Realm-lords seek to bring balance to the cosmos. Vanari troops are the m...
Bring searing purity and balance to the Mortal Realms with these Lumineth Realm-lords themed dice.This set includes 20 six-sided, round-edged dice that measure 16mm al...
Mancrusher Gargants often band together under a particularly strong-handed leader, usually known as a Bullstomper. These earth-shaking warbands roam the Mortal Realms, raiding and...
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can c...
Auric Flamekeepers are the fearsome funerary priests of the Fyreslayer lodges. They keep alive the fiery spirit of Grimnir by absorbing ur-gold power from fallen Fyreslayers, channelling this energ...
Thrallmasters are cunning and sea-scarred Akhelians who lead the Namarti hosts into battle. Master duellists skilled with all manner of esoteric weapons and accompanied by a vicious snapjaw eel, th...
A High Gladiatrix is a living conduit of Khaine’s wrath. Striding at the head of their sisters’ advance, these paragons of combat ride the wave of fanaticism that spreads through a war coven, chann...
A breed of forest spirit only recently-emerged into the ranks of the Sylvaneth, the Gossamid Archers are afforded the power of flight by the zephyrwing spites that clasp their torsos. With impressi...
Stay focused on the battle at hand with this essential set of reference cards, covering every unit and Endless Spell found in Battletome: Daughters of Khaine. You'll also get 33 tokens that will he...
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill sacred torrents of blood in the name of their violent deity. Shaped by drops of Khaine's own blood, the e...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month – including new rules and background, short stories, regular columns, special guests, and more.H...
In the tainted wastes of the Eightpoints, a bitter struggle rages for control of varanite – a mysterious substance infused with the liquid power of Chaos. Bubbling seams of this transmutative realm...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '