A Warhammer Age of Sigmar novelThe Mortal Realms are rich with history, ancient sagas, and mythical beings. Often, the events and objects of the past persist as stories, embellished for so long the...
As the Era of the Beast rages on, the savage realm of Ghur awakens and the bone-strewn plains of Thondia are consumed by war. A wellspring of primordial energy has burst its banks, spilling out and...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month - including new rules and background, short stories, regular columns, special guests, and more.Her...
Channel the fiery fervour of Grimnir with this set of dice inspired by the heat of his progeny, the Fyreslayers.This set includes 20 six-sided, round-edged dice that measure 16mm ...
A Warhammer Age of Sigmar NovelWar makes for strange alliances - and so it is for the free city of the Colonnade, which must turn to the Mother of Nightmares and her monstrous dynasty to defend the...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Here’s ...
The great magmahold of Ryftmar stands upon the precipice of disaster, ravaged by centuries of war and battered by the acidic tides of the Vitriol Sea. With every passing day, it seems closer to col...
A Warhammer Underworlds anthologyDive into the dark, watery depths of Harrowdeep – an unforgiving labyrinth beneath the seas of Ulgu. Those who enter Harrowdeep are doomed to wander within it forev...
In the Chaos-tainted wastes of the Eightpoints, a bitter struggle rages for control of varanite – a mysterious substance that renders all manner of dark designs possible. Vast hordes of the stuff a...
A Warhammer Age of Sigmar NovelVenture into a long-dead city alongside the Celestial Vindicators in an action-packed tale that pits the Stormcast Eternals against marauding greenskins, the vile hor...
Man-skewer Boltboyz are known for using crude crossbows to engage in ranged combat. Their close-combat comrades heckle and scoff at this perceived display of cowardice...
Hobgrots are devious and malicious allies for the Kruleboyz. In Orruk society they act as barterers, trading between the greenskins and Hashut-worshipping duardin, let...
Praetors are soul-bound bodyguards to the lords of the Stormcast Eternals. Having crossed the Anvil of Apotheosis with their liege, the fates of both parties become intertwined, with Praetors ready...
Beseech the favour of the Dark Gods with this dice set for Warhammer Age of Sigmar. It contains all the dice that you need to play the game and channel the power of Chaos.The set ...
Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains all the dice that you need to play the game and channel the celestial power of Azyr.The set c...
Sigmar himself is sure to bless those who roll these dice, allowing you to lead your Stormcast Eternals to victory.This set includes 20 six-sided, round-edged dice that measure 16mm along each edge...
Destroy all before you (figuratively, of course) with this dice set for Warhammer Age of Sigmar. It contains all the dice you need to play the game and channel the bestial power of Destruction.The ...
Show your loyalty to the Grand Alliance Destruction with these dice for Warhammer Underworlds. This pack contains all of the dice that you need to play the game as you seek to loot, ransack, and de...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '