The Sylvaneth Dryads are a howling, screaming manifestation of the forest’s wrath, falling upon those who defile their sacred glades with a malign violence that borders on glee. Dancing lithely...
Strange and fey are the Sylvaneth, children of the life goddess Alarielle. These forest spirits have long dwelt in the woods of the Mortal Realms, protecting places of power from malign trespas...
Shaking the very earth itself with each of their determined, purposeful strides, Treelords are mighty defenders of the forest. Their roots burrow through the earth as quickly as arrows fly thro...
Durthu is an Elder of Athel Loren, an ancient Treeman who was once a healer and teacher. However, centuries of destruction, death and carnage has taken its toll on his valiant spirit. Durthu’s ...
The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then ...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful s...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful s...
The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then ...
Gors form the great mass of the Brayherds. Their appearance varies but all combine bestial features with those of a man. They have the savage fangs of a wolf and muscular bodies b...
Bullgors are massive bull-headed monstrosities that constantly hunger for blood and meat. Twice the height of a man and substantially more muscular, their horns can eviscerate wit...
Jabberslythes are truly repugnant to look upon, having such grotesque and twisted features that even the clearest pools of water will not offer up their reflection. A sickening fu...
Centigors are drunken, jealous creatures and carry out extreme acts of cruelty and violence on the battlefield. The Centigor models come in unique defiant poses. Each Centigor car...
Dragon Ogor Shaggoths are the same creatures that bartered with the Chaos Gods before the dawn of man; beings that have bargained with divinity, and not only survived, but also be...
The Ghorgon is a many-limbed, ox-headed slaughterer, possessed of an urgent need to devour and destroy anything it can catch. The Ghorgon is a tall model that will stand out in an...
Doombulls are the strongest and most ferocious of their kind, towering bull-headed and cloven-hoofed beasts almost as broad as they are tall. Consumed by bloodgreed, Doombulls lay...
Bellowing primitive warcries from maws crammed with rotten, jagged fangs, the Chaos Gargant tribes lumber to war. Corrupted by the hideous powers they worship, these beings are tw...
Dragon Ogors are immortals who can only die in battle, monstrous beings that rouse themselves only in the name of destruction.The Dragon Ogors are strikingly fearsome miniatures. ...
Bestigor are the strongest and meanest of all the brayherd footsoldiers, and are prone to acts of excessive violence. In battle Bestigors form a solid, armoured mass of muscle and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '