The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide ...
There is no time for peace. No forgiveness. No respite. There is only war.The galaxy writhes in the mailed fist of all-consuming conflict. The oppressive Imperium of Mankind teeters on the brink of...
The Orruks are Destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around ...
Stormcast Eternals are the mightiest warriors of Order. Each forged in Azyr by Sigmar's hand, these noble warriors strike out into the realms to do battle. Riding coruscating thunderbolts, they arr...
The eagle-eyed Knight-Judicator is an officer of Angelos Conclaves who wields the terrifying terminus greatbow, a gargantuan weapon that can fell the mightiest of foes from far across the battlefie...
Prince Duvalle leads the coterie of Soulblight Gravelords known as the Crimson Court, a band of merciless hunters united by their cruel abilities. They found their way into Direchasm through a spli...
There is no higher rank in a Stormhost than Lord-Commander, and in the Hammers of Sigmar this esteemed position is held by Bastian Carthalos, the Thunderborn. Once reforged with the power of the ni...
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menageri...
The most vicious Kruleboyz leaders often ride into battle riding a towering Mirebrute Troggoth that they have brought to heel. These lumbering beasts stride into battl...
The military wing of the Adeptus Mechanicus comprises the most zealous servants of the Cult Mechanicus. They are tasked with exalting the Omnissiah through the annihilation of Mar...
Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous w...
Few armies are more glorious to behold than the Lumineth Realm-lords. Masters of magic and paragons of the military arts, these aelves fight alongside the aelementor s...
If there is one constant to be found in existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. Master o...
Annihilators charge with the impact of a falling star, crashing into their opponents with enough force to obliterate them outright. Anything that somehow manages to survive their brutal charge is s...
Vigilors are Thunderstrike-armoured advance scouts. Rangers who forge ahead of the main Stormcast Eternal forces, Vigilors function similarly to the Vanguard chamber for the newly forged Stormhosts...
Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phala...
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their profici...
Made from supple, yet extremely strong dreamwood, the Vanari Starshard Ballistas are the premier artillery piece of the Lumineth Realm-lords. Firing a pair of long, perfectly balanced bolts in unis...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '