In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms. One such deity was Kragnos, the Living Earthquake, greatest of ...
Given life by spirits held within the Oak of Ages Past, the Warsong Revenants sprang forth as Alarielle's Rite of Life rippled across Ghyran and added their Spirit Song to her chorus. To their ...
While the Mortal Realms rage under the fires of countless wars, one scorned figure looks to take advantage and further his unknowable agenda. Be'lakor, the Dark Master, whose sche...
Krulghast Cruciators were once mortals that met a gruesome end on the torture rack. In death, their bitter souls have been twisted by Nagash into ghastly manifestation...
Made from supple, yet extremely strong dreamwood, the Vanari Starshard Ballistas are the premier artillery piece of the Lumineth Realm-lords. Firing a pair of long, perfectly balanced bolts in unis...
Bearing majestic standards into battle at the head of a Vanari host, Bannerblades are honoured champions of the Lumineth trusted with the sacred duty of defending the enchanted banners even in the ...
Hurakan Windmages are the wisest of their order, aelimentiri of such prowess that the winds of their homeland regard them as kin. More at home flying through the skies than walking on land, these m...
Although they hail from the Scinari caste, a Loreseeker is one dedicated to mastering the arts of magic and combat equally – it is even said that they are everything it is to be Lumineth in one bod...
Scinari Calligraves are esoteric symbol-mages, adept at painting aetherquartz light-magic onto the very realm itself in the form of colossal aelven runes. As the magic of geomantic transference pas...
Of all the seven sentient winds of Hysh, none have suffered so greatly at the hands of Chaos as Sevireth. Manifesting in physical form to defend the Ten Paradises, the spirit also known as the Red ...
Bounding across the plains on their nimble treerunner steeds, Hurakan Windchargers loose arrows with the unerring accuracy of master archers even while travelling at breakneck speeds. Preferring to...
Soldiers and scholars both, the Vanari Bladelords are a walking contradiction of Lumineth philosophies. Although they hail from the Tyrionic nations and dedicate themselves to mastery of combat in ...
The Hedonites of Slaanesh revel in the vilest acts and most stimulating sensory excesses. The battlefields of the Mortal Realms provide an abundance of both. Empowered by depravit...
In the shadow of a living mountain, two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in min...
Skinks! They're impossible not to love. These diminutive lizardmen are loved by canny generals for their speed, lore fans for their cunning and model-makers for just how inexplicably cute they are ...
Do you feel the call of the Bad Moon? Burst forth from your dankholds to raid the Mortal Realms with this Start Collecting! set.The set includes the following multipar...
It’s time to unleash your inner evil overlord. Start Collecting! Slaves to Darkness is the perfect place to start your Chaos collection, giving you the beginnings of a...
Driven into battle by their frenzied faith, the Plague Monks of Clan Pestilens are a repulsive tidal wave of filth that smashes into their enemies with the power of a flood. Wildl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '