The chariots used by Beast of Chaos armies are ramshackle constructions, built from heavy pieces of lumbar scavenged from the ruins of buildings. Drawn by Tuskgors, whose brute st...
The Cockatrice is an unsettling and repulsive creature that reeks of Chaos. While they are not as physically fearsome as many other monsters, they have the curious ability to petr...
Mind and will completely dissolved into blankness by the corrupting influence of Chaos, the Chaos Spawn lurch and stagger into battle with twisted limbs flailing. Dangerous and un...
Brutish and bloodthirsty beasts, the Warhounds of Chaos are tireless hunters built of little more than muscle and fang. On the field of battle they are released to intercept the f...
Ungors are more dextrous than Gors and possessed of a wiry strength that makes them more than a match for humans. They live to murder and despoil all that is wholesome and are ext...
Ungors are more dextrous than Gors and possessed of a wiry strength that makes them more than a match for humans. They live to murder and despoil all that is wholesome and are ext...
Bray-Shamans are born into magic and they wield it with an instinctive ease. A miasma of fell sorcery surrounds then and, when their wrath is roused, reality itself becomes distor...
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and ...
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and ...
Razorgor are massive cousins of the Tuskgors, mountains of muscle and hair that are deadly in the extreme. Such is a Razorgor's appetite and fearsome metabolism that they are able...
Wrath and Rapture, Rage and Pain, Violence and Grace. All of this and more can be found in the Realms of Chaos: Wrath and Rapture. This incredible set unleashes the uncontrolled f...
Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champio...
Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters o...
When the necroquake shook the foundations of the Mortal Realms, the barriers between the aether and the Mortal Realms were weakened. For practitioners of magic, this meant more el...
Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless predator will not cease...
All dread the coming of the Blades of Khorne – an unholy allegiance of mortals and daemons for whom war is an act of worship.Battletome: Blades of Khorne is your complete guide to...
Wherever Khorne's followers do battle they raise up Skull Altars – dread monuments from which to offer tribute to the Blood God and receive his blessings in return. Rising from th...
Bloodthirsters are the mightiest of Khorne’s daemons, the fury of war given terrible form. Every one of these towering beasts is the equal of an entire mortal army.This multi-part...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '