The leaders of the Stormhosts, exceptionally gifted warriors who ride into battle in blazing fields of azure light, the Lord-Celestants are respected for their tenacity and battle skills even a...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but ...
The leaders of the Stormhosts, exceptionally gifted warriors who ride into battle in blazing fields of azure light, the Lord-Celestants are respected for their tenacity and battle skills even a...
Masters of celestial engineering, the Lord-Ordinators are wise men who have shaped the Mortal Realms through the word of Sigmar and the readings of the heavens. When their sharp and serious min...
Raining death upon the enemy from afar, Vanguard-Raptors armed with longstrike crossbows are marksmen with few equals. Poised in well-chosen vantage points they wait with bolts loaded, reading ...
The herald of the Stormhosts, an avenging angel clutching a glittering starblade that can carve a swathe through the hardiest of foes, the Knight-Azyros wields another, far more potent weapon. ...
Commanders of the Vanguard Auxiliary Chambers, the Lord-Aquilors are masters of the hunt, tracking their foes across the Mortal Realms as they ride the winds aetheric. When the foe is cornered,...
Vandus Hammerhand is a sworn enemy of the Dark Gods. As Lord-Celestant of the hammers of Sigmar his warriors fight as one, energised by his purpose and might. Vandus was the first to tame a cel...
The Vanguard-Palladors of the Vanguard Chambers are without doubt the fastest ground elements of the Stormhosts. By transmuting into wind-borne lightning atop their Gryph-chargers, they can rid...
The eyes of an Evocator in full battle rage flash with sparks, and veins of lightning glow beneath his skin – the same energy that plays over his tempest blade and stormstave as he advances, ar...
Moving with incredible speed and purpose, a front line of Protectors is a marvelous sight that strikes fear into the heart of the followers of Chaos. Able to weave their Stormstrike Glaives in ...
Bold raiders and expert scouts, the Vanguard-Hunters are the elite infantry of the Vanguard Auxiliary Chambers. Battle-hardened veterans, they are experts at using the terrain to their advantag...
Magically reforged with the thunderous power of a god, immortal, proud and strong, the Liberators are the hammer of Sigmar in human form, hurled down from the skies with the blistering force ne...
Born into the Stormcast Eternals as a natural leader, extraordinarily gifted with the talent of leadership, the Lord-Celestants are notable for their stoic tenacity and fighting ability. On foo...
The Desolators form the ultimate attack wave of the Dracothian Guard. It is their task to finish the battle, for they are the final judgement of the Heavens. Lightning arcs between the Desolato...
While their Dracoths charge forward spitting sizzling bolts of lightning, the Tempestors unleash the fury of their volleystorm crossbows, loosing a hail of bolts that burn like blazing meteorit...
The warrior-heralds of Sigmar, bearing a message of violent retribution, the Prosecutors are a gliding storm of vengeance. Hurling down stormcall javelins without mercy or relent, they use incr...
The warrior-heralds of Sigmar, bearing a message of violent retribution, the Prosecutors are a gliding storm of vengeance. Hurling down celestial hammers without mercy or relent, they use incre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '