This miniature is also available in the great-value Start Collecting! Seraphon box, including a set of Saurus Knights, a set of Saurus Warriors and an exclusive Warscroll Battalion.
A mass of corde...
Shaking the earth for miles around with their heavy, lumbering steps, Stegadons are gigantic living slann weapons with a howdah full of skinks tethered to their thickly armoured hides. These riders...
Circling above the battlefield like sinister reptilian vultures, the Terradon Riders rely on their pinpoint accuracy to hurl down utterly deadly weapons, bringing death from above. This is not thei...
Wielding their spears with an unmatched ferocity and deadliness, the Ripperdactyl Riders are rightfully feared - but not as much as their mounts. With an instinctive urge to feed, Ripperdactyls des...
Wielding their spears with an unmatched ferocity and deadliness, the Ripperdactyl Riders are rightfully feared - but not as much as their mounts. With an instinctive urge to feed, Ripperdactyls des...
An enormous creature covered entirely in impregnable armoured scales, the Bastiladon shrugs off all but the strongest attacks, all the while smashing down enemy lines with all the unstoppable force...
The Realmgate Wars were fought over the magical portals that bound the Mortal Realms together, but another conflict has been brewing in the shadows for thousands of years. This is a battle not for ...
The Stormcast Eternals – supernatural warriors forged in Azyr, each the embodiment of Sigmar’s storm. The heavens roar and the sky crashes, split by searing bolts from above. With an explosion of l...
The wrath of the God-King. The Avenging Angel of Azyr. The Bearer of the World-Hammer. The First Scion of Sigmar - this is the Celestant-Prime. A great king and guardian of men even in mortal life,...
Even amongst the gloried ranks of the Stormcast Eternals and the star-born hierarchy of the Children of Dracothion, only the mightiest and noblest are chosen to lead an Extremis Chamber. So infused...
The Realmgate Wars were fought over the magical portals that bound the Mortal Realms together, but another conflict has been brewing in the shadows for thousands of years. This is a battle not for ...
Even amongst the gloried ranks of the Stormcast Eternals and the star-born hierarchy of the Children of Dracothion, only the mightiest and noblest are chosen to lead an Extremis Chamber. So infused...
The shimmering, golden wrath of the heavens made flesh, the Retributors live up to their name, dealing merciless justice to the sworn enemies of order in blinding flashes of celestial anger. Their ...
The line infantry of a Sacrosanct Chamber is comprised of its Sequitors, stern warriors who channel the tempest through the magical weaponry bequeathed to them by Sigmar. To be struck by such a war...
Castigators are powerful ranged support troops, commonly employed by the Lord-Arcananums of the Sacrosanct Chambers against those ethereal enemies that can kill with but a touch. The thunderhead gr...
Masters of aetheric lightning who can manipulate the cerulean energy of Azyr, the leaders of the Sacrosanct Chamber are known as Lord-Arcanums. Their storm-sight allows them to see the souls of liv...
The Sacristan Engineers of the Sacrosanct Chambers hail from the Ordinatus Conclave – sometimes known as the Conclave of the Thunderbolt for the devastating effect it can have on battle. These warr...
The eyes of an Evocator in full battle rage flash with sparks, and veins of lightning glow beneath his skin – the same energy that plays over his tempest blade and stormstave as he advances, arcing...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '