Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always ...
Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduc...
When the Daughters of Khaine march to war, their wizards and priestesses can conjure blood and shadow into dangerous magicks to harry their foes.The Bloodwrack Viper is an enormou...
The Chaos Gods reward those who worship them – and these dice are both worship and reward, with an icon of Slaanesh in place of those 6s that you crave in excess! This set includes 20 six-sided dic...
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt. Huge, powerful warriors capable of tearing most...
Morathi, High Oracle of Khaine, sets her sights upon the greatest prize of all – the power of a goddess! As furious war consumes the Mortal Realms, the shadow-wreathed empire of H...
The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you.Inside this year’s...
In the shadow of a living mountain, two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in min...
Older than memory, existing for aeons unrecorded, the seraphon have ever waged an unending, savage war against Chaos. Summoned by the incredible power of the Slann Starmasters, they materialise fro...
Driven by constant competition for promotion, this eclectic band of skyfarers will go to any lengths to secure a valuable haul, and will pepper with volleys of aethershot all those who try to take ...
The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these griz...
Idolised echoes of a bygone era, the Eidolons of Mathlann are summoned to life in times of dire need. These are no divine avatars, however, but collective manifestations of the an...
Everything you need to get started in the Mortal Realms of Warhammer Age of Sigmar, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of coll...
The line infantry of a Sacrosanct Chamber is comprised of its Sequitors, stern warriors who channel the tempest through the magical weaponry bequeathed to them by Sigmar. To be struck by such a war...
Ancient skeletons and mouldering corpses crawl from their barrows, called forth by the dark sorcery of Nagash, Supreme Lord of the Undead. Ancient beyond reckoning, cruel and infinitely calcula...
The Contorted Epitome writhes across the battlefield on lashing metallic tentacles, twisting under the control of its Daemonette attendants to reflect its enemy’s darkest desires ...
Daemonettes are Slaanesh's Lesser Daemons and the most numerous of all his servants. Possessed of the hypnotic glamour for which all Daemons of Slaanesh are abhorred, they are vic...
To the tolling of rusted bells, the Maggotkin bring disease and despair to the realms. Revolting worshippers of Nurgle, the Chaos God of plagues and entropy, they live to bring others into his fold...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '