The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – ...
Zarbag and his devoted followers have found themselves in countless dangerous and often ludicrous situations, and have demonstrated a talent for emerging more or les...
Fellwater Troggoths are miserable beasts of fen and swamp. Covered in scales, they drip slime and emit a stench that is outstandingly offensive, even by greenskin stan...
Most Moonclan leaders have at least one Gobbapalooza rambling around their lurklair causing mischief. Gatherings of so-called wise-grots, petty shamans and gabbling lo...
When the Gloomspite Gitz take to the battlefield, their enemies approach their formations nervously, watchful for the spinning dervishes known as Fanatics.Armed with a...
The most favoured spirits of Lady Olynder's court are 'honoured' with a place in her Sorrowmourn Choir, a gathering of keening banshees and grief-stricken harridans wh...
The Shrines Luminor, carried atop a realmstone-rich metalith that hovers gracefully above the ground, are bastions of cleansing purity in the tumultuous aftermath of the Age of Chaos.Garrison your ...
Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. M...
Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so...
Archmage Teclis leads his Lumineth hosts against the Great Necromancer in a battle to save the realms. Nagash has brought a ghastly era of hauntings upon the Mortal Realms, for th...
The Kavaloi of the Ossiarch Empire are cruel beyond measure, despite their claims to a noble dynastic order as scions of Equuis Main. They have perfected the art of th...
Amongst the deluded cannibals of the Ymetrican Flesh-eaters, there are none more devoted to Nagash than Gorstane Mortevell. With screeching, howling invective, the ghoulish empero...
Slumping, shuffling, and slouching comes the Plaguehost of Invidia, massed ranks of Plaguebearers tallying the new diseases they visit upon the foe. Lucky, then, that they have No...
Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fig...
Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field, they fire with deadly accuracy, laughing with glee as ...
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare...
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare...
Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the Geld-Prince fights as a golden blur, laughing cru...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '