Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. They swat and crush everything within reach, soa...
Dankhold Troggbosses are ancient creatures that sometimes wake from their subterranean slumbers and go on the rampage. Potent forces of destruction in their own right,...
Crafted from the melted-down weapons of defeated enemies and blessed with the strange, hungry essence of the Gulping God, the Great Mawpot is a Mawtribe's most sacred ...
Rumbling harbingers of the Everwinter, Thundertusks make the air around them thick with glimmering frost. The savage Beastriders who sit astride them guide them into t...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
The Gutbusters exist as nomadic empires of warmongering ogors. Larger and stronger than most other races of the realms, they range across the lands robbing and raiding...
Ogors are rotund brutes entirely obsessed with eating and fighting. They rampage across the Mortal Realms on an endless, cyclical Mawpath, devouring everything they se...
Massive felines with jutting, sword-like fangs, Frost Sabres form an unbreakable bond with their ogor pack master – enough for them to give up their lives in battle. T...
Following the Gutbusters into battle are their beasts and slaves, all eager to snatch scraps from the ogors’ tables. Gorgers – starved, ravenous horrors with distensib...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
The Ironblaster is perhaps the largest black powder weapon of the Gutbuster tribes. Armed with a Cannon of the Sky-Titans the Ironblaster excels at inflicting damage o...
The Scraplauncher is a ramshackle catapult crewed by Grot Scrappers. It’s pulled into battle by a ferocious Rhinox that attacks any enemy foolish enough to get in its ...
Not merely a terrifying, imposing brute, the Icebrow Hunter is surprisingly adept at laying traps and using his surroundings to launch ambushes with the aid of his Fro...
Leading the Gutbuster armies are the Tyrants, largest and strongest of their kind. Grown fat on the lion’s share of their tribe’s provisions, Tyrants wade into battle ...
Slaughtermasters have entirely lost themselves to their cravings, hacking off their limbs and replacing them with rusty hooks and blades. They drag a cookpot into batt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '