Tyrant Guard are the ultimate bodyguards, it is the entire purpose of their creation to protect their Hive Tyrant. They take the form of colossal living shields, all but impervious to even the heav...
The Tyrannofex has the armour and fortitude of a living battle fortress and its weaponry eclipses that of its foes' most powerful battle tanks in both quantity and devastating potential.
The Tyrann...
Spat from the quivering orifices of hive ships in low orbit, the Tyrannocyte thunders through tortured skies to slam into the surface of its target world. The impact causes its gravid belly to spli...
Commanders of the Tyranid swarm, Hive Tyrants are the enactors of the Hive Mind's will. Massively powerful creatures, every part of their body is perfectly created to maim and kill.The Hive Tyrant ...
Collecting together the rules and datacards you need to field Tyranids in games of Warhammer 40,000, this is a bundle for those serious about their Hive Fleet. Included:Codex: TyranidsThe Tyranids ...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
Harpies are monstrous bioforms that fly with a deftness and agility unattainable by even the most sophisticated fighter-craft. As they soar overhead, they rain clusters of living bombs onto prey wo...
The Trygon is a colossal serpentine creature whose iron-hard carapace is proof against all but the heaviest of weapons and whose giant talons can scythe through even the most formidable battle-tank...
The Toxicrene looms over the scuttling broods it accompanies to battle, thrashing at those that venture too close with it’s tentacle-limbs. Yet it’s the toxic, choking clouds of spores that blast o...
Carnifexes are living engines of destruction, towering monsters of unyielding armoured chitin and knotted alien muscle. A particularly notorious example is the much-feared ‘Thornback’. Created by t...
The Swarmlord is as old as the Tyranid race itself, the very pinnacle of the Hive Tyrant bioform. It is a monster of darkest nightmare that has preyed on empires and overseen the extinction of enti...
The Great Serpent attacks from below, bursting out from subterranean tunnels in the midst of its prey. Leverage the power of Hive Fleet Jormundgandr’s The Enemy Below stratagem, which allows you to...
The Tervigon is a massive, living incubator, beneath whose lumpen carapace dozens upon dozens of Termagants slumber in a state of near-life – and it can spawn its dormant broods at will.
The Tervig...
A seemingly numberless horde of ghastly super-predators, adapted bio-weapons optimised for the kill - the Tyranids emerge from the cold darkness of the intergalactic void. They hunt, kill and feed ...
When a Sporocyst has made planetfall, it will spread its chitinous shell and burrow into the ground like a tick in unprotected flesh. Once embedded, the Sporocyst coughs out clouds of polluting mic...
Spore Mines are not only launched by Biovores towards their enemy - clusters of them are often seeded directly onto worlds from orbit. In fact, Spore Mines have been known to drift untriggered for ...
Carnifexes are living engines of destruction, towering monsters of unyielding armoured chitin and knotted alien muscle. These particular Carnifexes are known as Screamer-Killers, named for the terr...
The Red Terror is an urban legend come to life; a terrifying creature covered in teeth and claws, from the tip of its tail, to the front of its fang-filled face. Imperial scholars have suggested th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '