Unleash the lightning warfare of the White Scars with these handy reference cards! Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagem or psychic powe...
Collecting together the rules, background and Datacards you need to get a Deathwatch army ready to wage war on the tabletop, this is a great bundle of rules and gaming accessories in one click. Inc...
Collecting together the rules, background and Datacards you need to get a Harlequins army ready to wage war on the tabletop, this is a great bundle of rules and gaming accessories in one click. Inc...
Collect together the rules and Datacards needed to get your Thousand Sons on the tabletop in games of Warhammer 40,000 with this bundle. Included:Codex: Thousand SonsCodex: Thousand Sons contains a...
Pick up the rules you need to field your T’au Empire army in games of Warhammer 40,000 with this bundle. In it you’ll find a copy of Codex: T’au Empire, packed full of background and rules, and the...
Pick up the rules you need to field your Necrons army in games of Warhammer 40,000 with this bundle. In it you’ll find a copy of Codex: Necrons, packed full of background and rules, and their Datac...
Collecting together the rules and datacards you need to field Tyranids in games of Warhammer 40,000, this is a bundle for those serious about their Hive Fleet. Included:Codex: TyranidsThe Tyranids ...
War is unpredictable and fluid. Strategic objectives and tactical priorities can change at a moment's notice. Tactical objectives are most commonly used in Maelstrom of War missions where the objec...
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, dark tunnels of the Underhives, rival gangs fight to the bitter end for personal power, survival and the honour of th...
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is ...
Gangs of the Underhive is your complete guide to the House Gangs of Necromunda. Inside, you'll find everything you need to found a killer gang of your own, whether you're building a crack squad of ...
Add to and expand your games of Necromunda Underhive and Gang War with this set of plastic barricades and objectives. Included in the set: - 18 barricades;- 10 crates, with separate lids;- 4 frag t...
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flau...
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of r...
Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will ...
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshak...
Wrath and Rapture, Rage and Pain, Violence and Grace. All of this and more can be found in the Realms of Chaos: Wrath and Rapture. This incredible set unleashes the uncontrolled fury of the Blood G...
As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desper...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '