Raveners were designed for shock assault and swift pursuit. They have incredible senses which allow them to track their prey over massive distances and detect the slightest movement, and a taut mus...
A Pyrovore's maw drips with corrosive acids that are powerful enough to reduce armour, flesh and bone to a gooey, smouldering mucous. When confronted by a foe, the Pyrovore launches forth an incand...
Worshipped as the star-brethren of the Patriarch, the Purestrain Genestealers are stealthy predators that excel in times of war. These xenos creatures are terrifyingly agile and swift, able to sque...
Book 3 of the Psychic Awakening SeriesThe dark new era of warfare heralded by the Psychic Awakening continues apace, with the action now taking us to the Baal System – home of the mighty Blood Ange...
Book 3 of the Psychic Awakening SeriesThe dark new era of warfare heralded by the Psychic Awakening continues apace, with the action now taking us to the Baal System – home of the mighty Blood Ange...
The Carnifex known as Old One Eye is a monster of living legend. When Hive Fleet Behemoth descended upon the cavern world of Calth, Old One Eye spearheaded the Tyranid assault. Only the most powerf...
Mawlocs are huge worm-like creatures with massive razor-toothed maws that act as the entryway to their equally cavernous gullets.
A ferocious model, even by the already hideous standards of the Tyr...
The Maleceptor is a living vessel for the Hive Mind. Warp energy spears from its eyeless cranium to vaporise anything in its path, and those with minds strong enough to survive its keening psychic ...
Lictors rove ahead of the main Tyranid ground force, scouting the lay of the land and reporting back to the Hive Mind. Unusually for Tyranid organisms, their first instinct is not to feed, but rath...
Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey wor...
The Hive Crone is a flying monstrosity used by the Tyranids to establish air superiority over prey worlds. It is a creature perfectly adapted to aerial combat, able to wrestle enemy aircraft out of...
The Haruspex is a ferocious beast created to consume biomass at a sickening pace. It can devour an entire platoon of soldiers in a matter of moments, shovelling victim after victim into its jaws wi...
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
Exocrines are feared for their ability to deal death from afar. The Exocrine is purely a means of transportation for the bio-plasmic cannon nested into its flesh, a giant weapon able to unleash a v...
The Deathleaper was created as Hive Fleet Leviathan's ultimate assassin, but it is much more than that. The Deathleaper is a terror weapon, one created to utterly undermine the enemy's morale and b...
Carnifexes are living engines of destruction – towering monsters of unyielding armoured chitin and knotted alien muscle. They are one of the toughest and deadliest of all a hive fleet’s warrior cre...
When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army. Incredibly dangerous as with all Tyr...
The Biovore is a squat, bloated creature - yet no less deadly for all that. Deep within its lumpen form, the Biovore nurtures a clutch of Spore Mines - living bombs that blanket the enemy in acids,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '