# of Players: 3-7
Playing Time: 30 min
Age: 10+
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization o...
# of Players: 4-8
Playing Time: 60 mins
Age: 8+
A FAST-PACED CARD GAME OF ONE-UPMANSHIP
Sometimes you roll a 1...
… and sometimes you roll a 20 and crush it! In the Dungeons & Dragons Role...
# of Players: 1–4
Playing Time: 120-180 min
Age: 14+
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each ...
# of Players: 2–6
Playing Time: 45 min
Age: 8+
One Thousand Milestones. On French roads there were small marker stones giving the distance in kilometres to the next town. In this famous old Fre...
# of Players: 3–6
Playing Time: 60-120 min
Age: 10+
Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. C...
# of Players: 1–2
Playing Time: 60-120 min
Age: 14+
Description from the publisher:
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying...
# of Players: 1–5
Playing Time: 60-120 min
Age: 14+
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully co-operative, ap...
# of Players: 2–4
Playing Time: 45 min
Age: 8+
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose missi...
# of Players: 2–8
Playing Time: 30-60 min
Age: 10+
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. T...
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3D terrain to achieve endless layers of strategy and fun.
Tiny Epic Tactics offers competitive play, cooperative pl...
# of Players: 3–5
Playing Time: 25-50 min
Age: 8+
Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!
P...
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great wood...
# of Players: 2
Playing Time: 15-30 min
Age: 8+
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay...
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and...
The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface, the Dwarves built magnificent cities and won re...
The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It ca...
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a...
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked.
Thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '