Age; 14+
Players: 1-4
Time: 30 Minutes
The nimble, graceful Elves are known throughout Middle-earth for their beauty and adaptability. The Wood-elves of Lórien have been a powerful, influenti...
Age; 14+
Players: 1-4
Time: 30 Minutes
Brave the perils of forest and cave in The Dark of Mirkwood, an 82-card expansion for The Lord of the Rings: The Card Game that features two scenarios! ...
Age: 8+
Players: 2
Time: 30 minutes
Rumor has it damaging information might be circulating about a major public figure.
Two players are rival agents competing, one to suppress the compromising m...
Zoom across Japan in a bullet train admiring Mount Fuji through the mist or take the Tokyo subway to your final destination. On this map, you face a dilemma between investing in the Bullet Train ne...
DESCRIPTION
Players of all ages can now venture across America by train in Alan R. Moon's Ticket to Ride: First Journey! With a brand-new map and simplified rules, First Journey is the perfect way...
2-4 Players
30-60 minutes
Age: 13+
Wrench - a finger of surprising talent! Unfortunately, he usually stops paying attention to his runaway gizmos after he`s done making them! The Red Dragon Inn...
2-4 Players
30-60 minutes
Age: 13+
Goblins who adventure together, party together! Keet and his sister Nitrel have spent their lives exploring dungeon treasure vaults across the land - and blow...
Players: 1-5
Time: 90-180 minutes
Age: 12+
Set of four collector’s cats with art cards. These models are purely collector’s items and have no additional gameplay value. Models are cast in plastic...
Players: 2-8
Time: 40 minutes
Age: 10+
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks!
The Grimoire guides his team towards the exit us...
2-4 Players
30-60 minutes
Age: 13+
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now yo...
2-4 Players
30-60 minutes
Age: 13+
All the heroes have (finally) turned in for the night, so it's time to kick back with a mug of ale, a fist of dice, and pouches lined with adventurers' gold! Th...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Many villains confine their criminal activities to Earth—but beyond our atmosphere, there’s a whole galaxy of strange civilizations, powerful ...
# of Players: 2–4Playing Time: 60 minAge: 10+
Step into the exciting world of D&D with the Dungeons & Dragons Adventure Begins board game! Choose your character and work together along the ...
# of Players: 2
Playing Time: 15-30 min
Age: 8+
We probably don’t need to introduce Patchwork anymore. This highly acclaimed game by renowned designer Uwe Rosenberg is one of Lookouts' bigges...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization o...
# of Players: 4-8
Playing Time: 60 mins
Age: 8+
A FAST-PACED CARD GAME OF ONE-UPMANSHIP
Sometimes you roll a 1...
… and sometimes you roll a 20 and crush it! In the Dungeons & Dragons Role...
# of Players: 1–4
Playing Time: 120-180 min
Age: 14+
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each ...
# of Players: 2–6
Playing Time: 45 min
Age: 8+
One Thousand Milestones. On French roads there were small marker stones giving the distance in kilometres to the next town. In this famous old Fre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '