To hold the title of Clawlord is to rule supreme. In battle these brutal, backstabbing commanders will do anything for victory, leading from the back, a nice safe place where he c...
The Grey Seers are powerful sorcerers, capable of channelling eldritch energies in destructive ways – levelling armies with lightning, or summoning ravening swarms of rats. As chi...
To hold the title of Clawlord is to rule supreme. In battle these brutal, backstabbing commanders will do anything for victory, leading from the back, a nice safe place where he c...
Warlock Engineers are the artificers of Skaven society, blending arcane sorceries with technology in an insane and mind-boggling mix. They often go to war carrying many of their l...
The Doom-Flayer is a motorised ball of whirling blades powered by warpstone and steered by two Skaven hell-bent on destruction. While it lacks the range of the other Skaven weapon...
The Warp Lightning Cannon is a weapon of pure destruction. Created by the engineers of Clan Skryre, it has the power to tear apart units and monsters with ease.
The Warp Lightning...
While Clan Skryre perfects the art of firing incandescent balls of warp lightning, the Plague Monks of Clan Pestilens are busy launching toxic sludge from their Plagueclaws, which...
These units of fast skirmishers are notorious for the low survivability of their troops. This is the Eshin way to ensure that only the worthy make it to the ranks of Gutter Runner...
Only the most deranged and fanatical worshippers of disease are chosen for the honour of carrying a plague censer. These weapons are flails whose spiked heads are filled with burn...
Giant Rats attack in huge swarms, driven forward by the expert attentions of the clan Moulder Packmasters, and are capable of overwhelming almost any enemy.Rat Ogors are the maste...
The Stormvermin are the fighting elite of the Skaven Clans Verminus. They are distinguishable from lesser Skaven by their thick muscular necks and powerful build. Largest and most...
Warplock Jezzails are long-barrelled rifles that fire a high-velocity bullet made of refined warpstone. Due to their length, Jezzails can fire an incredible distance and still str...
Of all the diabolical wonder weapons of the Skaven, none is as notorious as the Screaming Bell. It is from these unholy altars that the Grey Seers preach their plans of total domi...
Roaring with the droning, humming buzz of disease and rot, the gargantuan censer of the Plague Furnace swings inexorably back and forth. Choking clouds of foul miasma emanate from...
The mightiest of all the Verminlords, Skreech Verminking is a legend amongst the Skaven. Possessing phenomenal magical ability, allied with the best traits of the Skaven clans, he...
Verminlords are living icons of ruin; towering figures possessed of raw power and feral savagery. As avatars of the Horned Rat they can call upon fell energies, manipulating the w...
Verminlords are living icons of ruin; towering figures possessed of raw power and feral savagery. As avatars of the Horned Rat they can call upon fell energies, manipulating the w...
Verminlords are living icons of ruin; towering figures possessed of raw power and feral savagery. As avatars of the Horned Rat they can call upon fell energies, manipulating the w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '