Just as the soldiers of Krieg place their lives in the hands of the Emperor, so shall you place their well-being in the hands of these dice. They're perfect for critical close combat duels and care...
While armies numbering millions clash on battlefields spread across a thousand worlds, specialized teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from...
The Grey Knights are Humanity's champions in the war against the Dark Gods of Chaos. Even amongst their ranks, Castellan Crowe and his Purifiers stand out as beacons of righteousness and heroism. Y...
This stunning set of pearlescent, metallic dice perfectly represent the incorruptible nature of the Grey Knights. Make a show of your faith by tossing these dice for crucial rolls. While they're no...
Many and varied are the diseased champions who lead the Death Guard to war. From single colonies, through vectoriums and sepsis cohorts, right up to the plague companies and the ships of the Plague...
Forged in the Shadow of House Delaque, these dice are sure to bring luck to any gang hailing from the House of Shadow. You'll want these dice for your sneaky boys.These 16mm dice are black with bro...
Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to a...
Unleash the wrath of the House of Shadow with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-s...
Castigators are powerful battle tanks of the Adepta Sororitas. They provide excellent fire support for Battle Sisters thanks to their wide array of weapons, smashing through the foe's lines and sla...
Forge world Metalica is besieged. Typhus and his plague-ridden hosts seek to infect the planet with the gruesome and terminal malady known as the Nemesis Wurm. As the worlds of their system burn an...
Illuminor Szeras labours to unravel the mysteries of life, for he fears that he would be a poor sort of god without the secrets of life at his fingertips. Szeras has been on the brink of understand...
Led by the irrepressible Colonel-Commissar Ibram Gaunt, the Tanith First and Only are a reconnaissance regiment without peer in the Astra Militarum. So named for being the only survivors of the...
Forged in the fires of House Cawdor, these dice are sure to bring luck to any gang hailing from the House of Faith. Whether you're a Word-Keeper, Firebrand, or Brethren, you'll want a set of these ...
Unleash the wrath of the House of Faith with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-sp...
From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from...
Flayed Ones keen shrill hunting cries as they fall upon the foe, talons flashing. Infected with the gruesome flayer virus, the Flayed Ones attempt to gorge themselves upon the flesh and blood of th...
Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Ski...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '