The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations. Archons have fed upon the pain of so man...
A galactic tapestry of shimmering strands used by the Aeldari to traverse the stars without risking the dread realm of the warp, the webway once spanned the galaxy, even stretching out into the emp...
The Warp Spiders Aspect Warriors are the epitome of aggressive defence. Using a compact warp-generator housed within their armoured backpack, they can make short warp-jumps, disappearing and reappe...
Aeldari Warlocks are psykers who can use their powers to affect the outcome of battle or improve the fighting skills of those around them.The Warlock is posed defiantly with one hand clutching an e...
Battle-psykers, bearing Khaine's mark upon their soul, the Aeldari Warlocks are never more at home than in the heat of battle. While the power of the Farseers is subtle and patient, the Warlocks ar...
War Walkers are used in rough terrain, to scout out enemy positions. Its two heavy weapons provide a considerable arsenal for its size, but it lacks the armour to fight at the centre of an attack.
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Vypers are highly mobile weapons platforms, capable of laying down a withering fire even at high speed. Their speed more than makes up for their light armour. Vyper Jetbikes are chosen in squads of...
Designed to make it easy to distinguish command vehicles in your Chaos Space Marines, Astra Militarum, Aeldari, Space Marines and T’au Empire armies and squadrons, this is a frame of 20 plastic com...
The Great Rift has opened, and the galaxy will never be the same. For the Aeldari, it brings renewed hope as well as horror, for Ynnead is rising, and when she awakens fully, their race will be reb...
The Swooping Hawks are the swift airborne support of the Aeldari warhost. They wear wings made of vibrating feather plates that incorporate small gravitic lifters, allowing them to soar high above ...
The Aeldari use powerful support weapons to provide their warriors with long-range firepower. Capable of mounting any of three distinctive and deadly guns, Aeldari Support Weapons can be suited to ...
The Warrior Aspect of the Striking Scorpion epitomises the deadly attributes of their namesake, and they are the most potent of all the close assault aspects. They are merciless killers without exc...
This kit contains 22 resin pieces, including heads and an array of arms and weaponry, with which to use to upgrade your Aeldari Guardians into Storm Guardians.
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani. Although their main task is to shepherd wraithbone constructs to b...
Moving faster than the eye can track, Shining Spears live for the thrill of the joust. Close-combat hit and run specialists, they charge headlong into their enemies, crackling laser lances ensuring...
Book 1 of the Psychic Awakening SeriesEnter a dark new era of warfare in Phoenix Rising – the first book in the epic Psychic Awakening series. Part rules manual, part thrilling narrative, this is y...
Prince Yriel is the consummate Aeldari Commander. He has led his forces to countless victories without fail both on the battlefield and in the darkness of space.This highly detailed Prince Yriel co...
Phoenix Lord Maugan-Ra, first of the Dark Reapers and Harvester of Souls. Maugan-Ra reaps a high toll of blood from those who oppose the Aeldari.If you're going to be a Harvester of Souls, you need...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '