The Leagues of Votann venture out from the galactic core after millennia of isolation, seeking new ventures and resources as they fight to preserve their Holds and honour the wisdom of their Ancest...
The Heretic Astartes fight wars in the name of their Dark Gods on battlefields all across the galaxy, offering up sacrifices with bolter and blade. Prove your dedication to the Ruinous Powers with ...
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes...
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.T...
With the thunderous tread of gargantuan feet and the booming roar of cannon fire, lances of Chaos Knights charge into their terrified foes. They are demigods of death, wrought in iron, bludgeoning ...
Aeldari mythology is replete with noble heroes at one with their steeds, and in the Shining Spears, the glories of legend are made manifest. These Aspect Warriors live to joust, which they do at br...
The Rangers are Outcast warriors, wanderers who left the regimented lives of the craftworlds behind them. Adepts in the arts of stealth warfare, marksmanship, and tracking enemies through harsh ter...
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. The heart of these arcane armies is comprised of Rubricae – implacable warriors who level sal...
The Chalnath Expanse was once home to thriving industrial zones, until open war erupted between the T'au Empire and the Imperium. Now elite Kill Teams scurry through the urban wasteland and across ...
The Legionaries of the Heretic Astartes do battle with barbaric weapons employed to brutal effect, all to please the Dark Gods they worship through acts of carnage.This set includes 20 six-sided di...
Resource-rich and isolated from the other worlds of the Chalnath Expanse, the Vedik System is a worthy target for the T’au Empire. When a lost fleet of Adepta Sororitas unexpectedly arrived in the ...
This mission pack is a narrative play expansion for the Warhammer 40,000 Crusade campaign system.Within this book, you’ll find the rules required to play games of Warhammer 40,000 set in the Nachmu...
The worlds of the Vigilus System have echoed to the clamour of cataclysmic war for decades, assailed not only by xenos, but also the armies of Abaddon the Despoiler. A fragile survival was bought a...
The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and of...
The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-lookin...
As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of th...
Datacards make referencing your rules during battle easy. Containing quick-reference Stratagems, they're perfect for ensuring you don't forget crucial rules when you need them most.This pack contai...
The Emperor's Champion is a humble warrior plucked out of the ranks of the Black Templars by the divine will of the Emperor himself. The furious blows of the enemy ring from his nigh-impenetrable A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '