Massive presences, leaders of the Beastclaw Raiders, Frostlords have proven themselves as capable warriors and exceptional hunters time and time again. A Frostlord who...
Tribal chieftains chosen by a Frostlord for their strength and ability in command, Huskards are responsible for hundreds of Beastclaw ogors. Huskard Jorls and Huskard ...
Riding two abreast on a Stonehorn, Beastriders bring down enemies with their snapping chaintraps and harpoons. The foe can try to retaliate, but the dense stone skelet...
The Huskard Torr leads the Beastclaw Raiders to their battlefield hunting grounds. At his bellowed command, the creatures breathe out gales of frost, freezing the land...
The core of a Beastclaw Raiders Alfrostun, Ogors mounted on Mournfangs are always at the vanguard of a raid’s assault. Wielding clubs, blades and pistols, they’re very...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
Gnoblars stand little taller than a man's waist, and are highly unpleasant creatures possessed of a malicious but limited cunning that entirely fails to make up for th...
Ironguts go into battle armed with massive two-handed weapons, be they enourmous scimitars, rocks bolted to tree boughs with iron bands, or simply gigantic versions of...
In the midst of the Gutbuster armies are the Butchers; magicians of meat and blood who concoct foul arcane brews and meals for their kin.
This box contains one Butcher...
Leadbelchers are generally regarded as unhinged by most other Ogors, but also highly entertaining. They are obsessed with destruction and noise, and arm themselves wit...
Maneaters are shameless and savage mercenaries who fight for food and shiny trinkets. Wandering the realms, alone or in small warrior bands, they sell their services a...
Worshippers of ash and flame, volcano and magma, the Firebellies revere Gorkamorka as the Sun‑eater. Firebellies consume burning combustibles in sorcerous rituals so t...
Carrion creatures that follow the Beastclaw Raiders to share in their bounty of meat, Icefall Yhetees are seen as messengers of their savage god. Utterly silent and as...
Kicking off an Orruk army? This bundle is the easiest way to do it! With it, you'll get the models you need to fight your first battles, plus a battletome packed with ...
With a mighty cry of ‘Waaagh!’, the warclans of the orruks shake the Mortal Realms to their core.In the Mortal Realms, there are those who fight for justice, those who...
Huge, hulking brutes, much taller and broader than a man, the Ironjawz rumble across the mortal realms in search of a good scrap. To them, nothing is so pleasing as th...
Above all the clatter and clamour and yelling and bellowing of the Ironjawz, a single voice dominates. This particularly loud and brash orruk is Gordrakk, the Fist of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '