The Dothraki Outriders are generally used as scouting forces, using their superior riding skills to spy on the enemy and ascertain the best way for the main army to attack. But once the battle has ...
Age: 14+
Time: 45-60 minutes
Players: 2+
The Free Folk in the north care not for the squabbles of the various Houses south of The Wall. These nomadic tribes will go where they please. And recentl...
A Song of Ice & Fire: Tabletop Miniatures Game brings the epic battles, political intrigue, and iconic characters of George R.R. Martin’s critically-acclaimed novels to the tabletop. Utilizing ...
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies ...
While the Lannisters, Starks, Baratheons, and factions within Westeros are busy fighting over the Iron Throne in King’s Landing, House Greyjoy is taking the opportunity to extend their influence ov...
House Greyjoy isn’t entirely concerned with taking the Iron Throne during the latest war in Westeros. However, they’re certainly going to take the opportunity to utilize the chaos it causes to impr...
The Queen’s Men aren’t named necessarily for their dedication to Queen Selyse. Instead, it refers to their conversion to the R’hllor faith. And while many might be concerned that their true loyalt...
The Stag Knights are House Baratheon’s finest unit. Their ranks are made up of nobles, each bearing the signature horned him as a sign of their station. Their armor is some of the finest in all of ...
The faith that the King’s Men have in The Seven is only matched by their faith that Stannis Baratheon should be the next one to sit upon the Iron Throne. Through rigorous training with their greats...
The Stag Knights are House Baratheon’s finest unit. Their ranks are made up of nobles, each bearing the signature horned him as a sign of their station. Their armor is some of the finest in all of ...
The Stormcrow mercenary company is well known throughout all of Westeros for their love of money. When hiring them to fight their battles, the different Houses know how to get the best out of them…...
Age: 14+
Time: 45-60 minutes
Players: 2+
In the far North, at the very edge of civilization in Westeros, the Night’s Watch tirelessly guard The Wall against any and all incursions. Formed from th...
# of Players: 2
Playing Time: 45min
Age: 14+
Rebuild the Neighborhood...or Destroy it!
Expands the Marvel: Crisis Protocol battlefield with the Hell’s Kitchen Terrain Pack. This terrain pack f...
When Daredevil returns to Hell’s Kitchen as the new leader of the Hand Ninja clan, he abandons law and order for a much harsher approach. With an army of Hand Ninjas by his side, can anyone stand ...
# of Players: 2
Playing Time: 45min
Age: 14+
Soviet-era experiments intending to create a super-soldier on par with Captain America resulted in the creation of Omega Red. Once the Russian crim...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '