Malifaux models are 32mm 'heroic' scale miniature made of high-quality plastic. Will require some preparation and assembly.
Faction: Resurrectionist
Keyword: Transmortis
Contents:
Students of Vi...
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rota...
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can c...
The new Warhammer Arena of Shades box set includes a collection of units for both the Nighthaunt and Daughters of Khaine armies, as well as a compact copy of the rules, warscroll cards for all incl...
Terminators are amongst the greatest heroes of Mankind, bold warriors in whom the indefatigable heroism of a Space Marine is combined with the terrible weaponry and indomitable mass of Tactical Dre...
Streaking into battle at speeds that render them barely visible to human eyes, Shroud Runners effortlessly outmanoeuvre their enemies while harassing them with pinpoint sniper fire. Each jetbike ac...
The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these griz...
Most Orks take a dim view of muckin’ about in the sky, and would much rather go to war with their feet firmly on the ground. Deffkopta pilots are one of few exceptions, hurtling into the sky to spy...
Age: 8+
Time: 60 minutes
Players: 2-5
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.
Small World of Warcraft is se...
Age: 14+
Time: 60-90 minutes
Players: 1-4
Enter a lush and post-apocalyptic world where machines roam wild, and take control of an aspiring hunter with a single goal: to make their name with ...
Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divi...
Vanquishers are expert, greatsword-wielding warriors, well practised in counter-charging enemy units pinned in place by Liberators and Vindictors. The celestial greatswords they wield with preterna...
Age: 14+
Time: 75-150 minutes
Players: 1-4
Epic adventures await you on the Great Western Trail! 19th century America never looked so breathtaking!
Great Western Trail Second Edition marks the...
# of Players: 1-4
Playing Time: 60min
Age: 10+
The year is 1847 on Jack Turner's 11th birthday. It is the awful day that his father is lost at sea, and despite great-grandma Tess' belief in th...
Take your Catan game over the horizon and discover a life of island adventure with Catan: Explorers and Pirates™! The five scenarios in this set require you to master not one island but three, and ...
The mightiest and most kunnin’ of all the Swampcalla Shamans, Gobsprakk is known as the Mouth of Mork, for the words he speaks are said to come straight from the Twin-...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '