Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched.
In the game, pl...
Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, gameplay will be slightly altered from the regular game.
Each map is printed on th...
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquo...
2-4 Players
30-60 minutes
Age: 13+
Thanks to some drunken teleportation experiments, Pooky`s evil doppelganger has invaded the tavern from some other nasty plane of existence. Hes here to creat...
Gaston, the Horned King, and Lady Tremaine join the ranks of Disney Villainous in Despicable Plots, the newest expand-alone expansion to the Disney Villainous line!In Disney Villainous, players tak...
To win, each Villain must complete a unique story-based objective. To win as Loki, players must gain and spend ten mischief, which is primarily gained via multiverse personalities played by Loki to...
Age; 14+
Players: 1-4
Time: 30 Minutes
The proud, hardy Dwarves are known throughout Middle-earth for their tenacity, strength, and craftsmanship. From the members of the Traveling Company to...
Age; 14+
Players: 1-4
Time: 30 Minutes
The Kingdom of Gondor has been beset by enemies for centuries. Constantly under the threat of Mordor, the people of Gondor have grown into stalwart defe...
Age; 14+
Players: 1-4
Time: 30 Minutes
The noble warriors of Rohan, the Rohirrim, have always been renowned for their cavalry. Masters of horses and friends of Gondor, the riders of Rohan cha...
Age: 8+
Players: 2-4
Time: 45 Minutes
In a world of floating islands, magical creatures wish to enroll in one the great magic schools. Take on the role of a headmaster as you recruit promising...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Deep within the icy, barren continent of Antarctica lies a secret: one so ancient and profound, it threatens to tear apart our very understan...
AGE: 14+
PLAYERS: 2-4
TIME: 90 minutes
The prophesies were true, and Ragnarök, the end of the Norse world, is coming. There's still time for some glorious battle before everyone is called to Valh...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
A cataclysmic war has engulfed the earth—a war between three arcane cults, each seeking to bring their own loathsome master into the world. T...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.After your battle to c...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.After your brush with the Silver ...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Innsmouth is in your rearview mirrors, but you’re not out of danger yet. It’s time for a high-speed car chase along the old roads surrounding...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.After your fateful investigatio...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '