The Dragoon Air Cavalry is the Coalition of Free States' highly mobile strike force. At the heart of the Cadre are its two Dragoon squads, one specializing in unleashing firepower at range and the ...
The Harbingers of Cyriss are a battle force of Aeons. The heart of the Cadre is its two squads, the Exalted Paragons and the winged Antecessors Eternal. The Paragon Commander solo who leads the Exa...
Upgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can per...
This starter box contains everything a player needs to start playing Monsterpocalypse fresh. Existing players will find a new updated rulebook along with two brand-new battle maps. The maps, River ...
The Savage Swarm continues to scour the planet for resources to bolster their numbers. Drawn to the light of civilization, they have become the monsters that haunts the dreams of mankind. As their ...
While the Monsterpocalypse has pushed science to boundless new frontiers, some long-running programs have lost funding. This has led to the abandonment of some structures no longer deemed necessary...
What has four arms and wants revenge for a thousand years of suffering inflicted on his kind? Two smaller normal dudes…or this guy. The Terrorizer is a Fighter-class Hero packed to the gills with w...
This Variant sculpt can be fielded in your army to give more unique poses to your Hunters.
Drawn from amongst the greatest marksmen of the Marcher Worlds, the Hunters are the scout-snipers of the R...
Lylyth has arisen from recent conflicts as the leading edge of Everblight's armies and has spread the dragon's shadow across the lands of western Immoren. She and her handpicked followers cut down ...
Nephilim stand apart from other warbeasts of Everblight?s legion in their ability to wield weapons while maintaining all the advantages of beasts born of the dragon?s blood. Their draconic strength...
Nephilim stand apart from other warbeasts of Everblight?s legion in their ability to wield weapons while maintaining all the advantages of beasts born of the dragon?s blood. Their draconic strength...
From birth, nephilim protectors obey an instinctive imperative to guard Everblight?s warlocks and will dive into harm?s way without hesitation or concern for their own lives. They are also ideal ve...
Players: 2+
Ages: 14+
Play time: ~45 minutes
Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, sk...
Players: 2+
Ages: 14+
Play time: ~45 minutes
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapon...
Players: 2+
Ages: 14+
Play time: ~45 minutes
Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousa...
The enigmatic Elemental Champions have redoubled their efforts to save the world from the ravages of the Monsterpocalypse. Elemental Champions use their mastery of the elements—air, earth, fire, an...
The Savage Swarm continues to scour the planet for resources to bolster their numbers. Drawn to the light of civilization, they have become the monsters that haunt the dreams of mankind. As their n...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '