# of Players: 1–6
Playing Time: 60-90 min
Age: 10+
Unlock! Epic Adventures is the seventh release of the series and features three new "escape room" scenarios that you can play on your tab...
# of Players: 2
Playing Time: 60 min
Age: 10+
As one of the Emperor's personal assassins, Mara Jade was one of the secretive Emperor's Hands. Rumors of their existence struck fear into the hear...
# of Players: 2
Playing Time: 60 min
Age: 10+
An old HWK-290 transport, the Moldy Crow served Kyle well up until the incident in the Valley of the Jedi.
Knowledge and Defense is the third Force...
# of Players: 2
Playing Time: 60 min
Age: 10+
It is a desperate time for the Rebel Alliance. The Battle of Hoth has turned against the Rebels and their allies. Their base has been breached by I...
# of Players: 2
Playing Time: 60 min
Age: 10+
“I’ve reached the main power generators. The shield will be down in moments. You may start your landing.” –General Veers, Star Wars: The Empir...
# of Players: 2
Playing Time: 60 min
Age: 10+
"Echo Base…I've got something! Not much, but it could be a life form." –Zev Senesca, Star Wars: The Empire Strikes Back
The battle for Hoth be...
# of Players: 2
Playing Time: 60 min
Age: 10+
Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion, a fast-paced card game for two players. In every game, you and your opp...
# of Players: 2
Playing Time: 90 min
Age: 13+
What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How woul...
# of Players: 2–4
Playing Time: 30-45 min
Age: 8+
From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal a...
# of Players: 2–4
Playing Time: 30 min
Age: 14+
Once, the world of Mekannis was united and prospered under the guidance of the Great Engine—an enormous thinking machine built into the mo...
# of Players: 2–4
Playing Time: 45 min
Age: 12+
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, ...
# of Players: 2–4
Playing Time: 45 min
Age: 12+
In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager ...
# of Players: 2
Playing Time: 90 min
Age: 14+
Mage Wars: Forged in Fire introduces two alternate Mages with unique abilities — the Adramelech Warlock and the Warlord of the Anvil Throne — to Ma...
# of Players: 3–10
Playing Time: 15 min
Age: 14+
One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the ...
# of Players: 2–4
Playing Time: 60 min
Age: 14+
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '