While the Lannisters, Starks, Baratheons, and factions within Westeros are busy fighting over the Iron Throne in King’s Landing, House Greyjoy is taking the opportunity to extend their influence ov...
The faith that the King’s Men have in The Seven is only matched by their faith that Stannis Baratheon should be the next one to sit upon the Iron Throne. Through rigorous training with their greats...
# of Players: 2
Playing Time: 45min
Age: 14+
When the Red Skull sought an heir for his criminal empire, he fathered Sinthea Schmidt. The girl was raised with constant indoctrination of her fat...
# of Players: 2
Playing Time: 45min
Age: 14+
Once, Nathaniel Essex was a biologist in Victorian London. Realizing that an increasing number of human mutations signaled the beginning of a new e...
Players: 2+
Ages: 14+
Play time: ~45 minutes
Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, sk...
Upgrade your decks with Warhammer Underworlds: Direchasm – Silent Menace. This is a massive expansion with something to offer every warband, and it allows you even more choices when choosing your g...
The Stag Knights are House Baratheon’s finest unit. Their ranks are made up of nobles, each bearing the signature horned him as a sign of their station. Their armor is some of the finest in all of ...
The Stormcrow mercenary company is well known throughout all of Westeros for their love of money. When hiring them to fight their battles, the different Houses know how to get the best out of them…...
The enigmatic Elemental Champions have redoubled their efforts to save the world from the ravages of the Monsterpocalypse. Elemental Champions use their mastery of the elements—air, earth, fire, an...
Gubbin grew jealous watching his sister, Flubbin, fly above the ruins in her tiny air balloon, mocking him as she dropped bombs on their enemies. Gubbin wanted to fly, too, so he did the only reaso...
The "Heroes System Tactical Scale" from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!
On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizing ...
The Mirrored City of Shadespire is a nightmare plane of illusions and madness, an ever-changing labyrinth of endless stairs, cramped streets, and soaring archways. Dare you enter and claim the glor...
Throw in your lot with the forces of Death with this dice set for Warhammer Underworlds. It contains all the dice that you need to play the game and awaken the devastating power of the living mount...
Continue your adventures in Warhammer Underworlds with this card pack. Designed to be used with the Warhammer Underworlds Starter Set, it introduces the concept of deckbuilding to your games. The p...
Filled with the divine power of their god, the forces of the Protectorate of Menoth march forth in the name of the Creator of Man to lay waste to their enemies with fire and faith. Take command of ...
Armed with the most advanced mechanika in the Iron Kingdoms, the warjacks and warcasters of Cygnar provide commanders with the perfect balance of mobility, strength, and stopping power. Take comman...
The once-great Iron Kingdoms are now a pile of smoldering ruins. But there’s treasure everywhere…if you’ve got the gumption to fight for it! You’ll need a crackerjack crew, gobs of gear, and lots o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '