Containing all the stat cards and upgrades needed to play any given faction within Malifaux Third Edition. Each faction book also includes new stories furthering the rich background of Malifaux, in...
Containing all the stat cards and upgrades needed to play any given faction within Malifaux Third Edition. Each faction book also includes new stories furthering the rich background of Malifaux, in...
Containing all the stat cards and upgrades needed to play any given faction within Malifaux Third Edition. Each faction book also includes new stories furthering the rich background of Malifaux, in...
The second expansion to Terraforming Mars, Venus Next continues the journey of humanity as we terraform Earth's closest neighbor, Venus, with a side game board for the planet Venus, additional tile...
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new c...
The first expansion for Terraforming Mars, Hellas & Elysium consists of a double-sided game board representing two new areas of Mars: Hellas, which includes Mars` south polar region, and Elysiu...
Conflict spreads across the Imperium in the first expansion to the award-winning board game! The hit board game Dune - Imperium begins a new chapter with Rise of Ix, a full expansion that introduce...
The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Massed into mighty Oathbands, they emerge from the stellar tumult of the galactic core...
Cthonian Beserks are among the most heavily augmented and courageous of the Kin. Brandishing powerful mining tools that double as weapons of war and unleashing autonomous explosives that tunnel thr...
As the most accomplished hero of the Greater Thurian League, Ûthar the Destined is a Kâhl marked for greatness. His clone-birth was an event shrouded in wonder and Votannic prophecy, foretelling an...
Datacards make referencing your rules in battle easy. Containing quick-reference cards for Stratagems and psychic powers, this pack is perfect for helping you keep track of crucial rules with all t...
Save the Mortal Realms alongside the shining hosts of Hysh, and keep track of the game with this set of essential reference cards, including warscrolls for every unit, Endless Spell, and Faction Te...
Perfect for Role Playing Games like Dungeons and Dragons (D&D) , Shadowrun, Pathfinder, Warhammer, fantasy, sci-fi, or party games.
Contains: 7 polyhedral dice - D4, D6, D8, D10, D%, D12 &...
The incredibly popular mouldline remover has been redesigned by the Citadel Tools team to be more useful than ever. This version of the Mouldline Remover includes a number of improved features:– Lo...
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '