# of Players: 2–5
Playing Time: 30 min
Age: 7+
Abraca...what? is a family game of deduction and spellcasting. On your turn, you try to cast one of the spells you have in front of you — but it'...
Now up to six players can muster their knights against the scourge threatening Catan! The 5-6 Player Expansion for The Cities and Knights of Catan allows you to expand and inject more excitement in...
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to bring your rom...
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublem...
# of Players: 2–4
Playing Time: 90 min
Age: 12+
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents,...
Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sai...
In Munchkin Warhammer 40,000, you become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vi...
Publisher's Description
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This award-winning card ga...
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain t...
Come along on the Smash Up World Tour!
International Incident is the start of a year-long trip around the four corners of the world to visit some of the coolest heroes that different cultures have ...
# of Players: 1-6
Playing Time: 45-75 min
Age: 10+
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and ...
# of Players: 2–6
Playing Time: 45-75 min
Age: 10+
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and ...
# of Players: 2–5
Playing Time: 30-60 min
Age: 8+
Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll vis...
# of Players: 3–4
Playing Time: 90 min
Age: 10+
In Catan: Seafarers you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. Each game brings you ...
# of Players: 2–4
Playing Time: 45 min
Age: 10+
Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most ...
In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new e...
DIRE WOLF DIGITAL
In this Legacy game, you`ll work with and against your co-adventurers through a 10+ game campaign. Your successes, failures, and choices will permanently affect the game and the w...
In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspira...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '