The Scout Sentinels emerge from the ruins of a cratered landscape, piston-driven legs hissing. Nimble and fast for walkers of such size, these machines are able to traverse even the most rugged...
The Sentinel is a one-man all-terrain bipedal vehicle, used by the Astra Militarum where mobile patrols must be mounted across rough terrain, or where firepower must be deployed rapidly in resp...
Commissar Yarrick is one of the greatest heroes in the entire Imperium. On Armageddon, it was Yarrick who inspired the Imperial Guardsmen to prodigious acts of sacrifice and courage. Indeed, so...
Standing proud amid the blood and thunder of the front lines, a battle-scarred Commissar sets an unfaltering example to the men he leads. To the masses of humanity, these men are symbols of Imp...
Ratlings are a breed of human-descended abhumans who are characteristically short and rotund. They have incredible eyesight and their small size enables them to move stealthily in close terrain...
Lord Castellan Ursarkar E. Creed is the Supreme Commander of Cadia and the saviour of the entire planet. He has fought against Chaos his entire life, protecting the Imperium from its most hated...
Jarran Kell is a fearsome fighter and Ursarkar Creed's right-hand man. Kell has made keeping Creed alive his life's work and has a multitude of wounds and scars to prove it. In battle, Kell wil...
The commander of an Imperial Guard army is assisted by a host of orderlies, adjutants, aides de camps and specialist advisors from outside the regiment who are able to liaise with other element...
Lord Commissars exemplify power and bravery, making them natural leaders with a reputation for turning the tide of battle, snatching victory from the jaws of defeat. Like all Commissars they le...
Sniper rifles are perfect for taking out high toughness creatures that your lasgun armed troops would struggle with. Up to 3 models in a Special Weapon Support Squad may upgrade their lasgun to...
Sniper rifles are perfect for taking out high toughness creatures that your lasgun armed troops would struggle with. Up to 3 models in a Special Weapon Support Squad may upgrade their lasgun to...
Weapons like meltaguns enable an Imperial Guard squad to confront more heavily armoured foes while still retaining their mobility. A single model in an Infantry squad may be given a Special Wea...
Primaris Psykers are rare and extraordinary individuals who wield the destructive power of the Warp as a weapon to smite the enemies of the Emperor. With a gesture the psyker hurls these bolts ...
These sombre and solitary individuals are able to use their psychic powers to advise the senior officers of their regiment. They can protect them from psychic attack or, in the direst circumsta...
Rigid adherents to the Imperial Creed, Commisars are ruthless, fearless individuals whose dedication to the service of the Emperor overrides any compassion or mercy for the men they must someti...
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 89 cards – each featuring artwork on the reverse – is an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '