For ten thousand years, the seeker of arcane truths known as Ahriman has roamed the galaxy in a quest to acquire every artefact, every tome and every scroll that harbours eldritch powers. Worlds bu...
Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. Capable of smashing holes in even the hardiest de...
Collecting together the rules and Datacards you need in order to field the soldiers of the Machine God in games of Warhammer 40,000, this is a heavily augmented bundle bathed in binharic praise...
The vehicles of the Astra Militarum are as tetchy as they are varied – keeping a tank in combat-ready trim in the oppressive 41st Millennium is not an easy task. To this end, the Tech-Priest En...
Privy to the mystical secrets of the engine spirits of vehicles, the presence of an enginseer is vital for a regiment's armoured units to function effectively. Either alone or aided by Servitor...
Completely severed from concepts such as ethics, morality, or even thought, the Kataphron Destroyer is nothing more than a living weapon, wielded by Tech-Priests to further the data-hungry marc...
Much larger and far more powerful than the servitors used by the rest of the Imperium, Kataphron Breachers are not so much born as assembled. Fulfilling the role of living shield and battering ...
Surrounded by a protective veil of lightning, clutching electroleech staves, the Fulgurite Electro-Priests believe that there is no greater blasphemy than the waste of energy. Striding into bat...
Literally filled with the Motive Force, the Corpuscarii spread the blessing of illumination in the name of the Machine God. Blazing with lightning, electrosurgically prepared for the unimaginab...
Owing its origin to the lost knowledge of millennia, the Onager Dunecrawler is based on the Mars Universal Land Engine; itself inspired by the bad-tempered beasts of burden that transported the...
Initially an elite assassination squad, the Sicarian Ruststalkers proved so effective at the art of killing that they were repurposed as front-line, physics-manipulating commandos. Their transo...
The Sydonian Dragoon is a marvel of Adeptus Mechanicus engineering, the closest anyone has yet come to violating the immutable laws of thermodynamics. Perpetual motion repurposed for destructio...
Harnessing the destructive energies of forge worlds within their weaponry, the Vanguard are so soaked in radiation that even to approach them is to confer a death sentence upon yourself. Victor...
The masters of the Cult Mechanicus, the Tech-Priests Dominus have a prodigious talent and hunger for war. Their minds are filled by a constant stream of information - bullet trajectories, optim...
Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus...
The Skorpius Disintegrator of the Adeptus Mechanicus drifts gracefully across the dunes, its anti-grav motors thrumming quietly in stark contrast to its thundering guns. As it accompanies the a...
The Skorpius Dunerider serves as a Skitarii transport vessel enabling the loyal servants of the Machine God to engage or pursue the enemy with ever greater speed and efficiency. As the Skitarii...
The Skorpius Disintegrator of the Adeptus Mechanicus drifts gracefully across the dunes, its anti-grav motors thrumming quietly in stark contrast to its thundering guns. As it accompanies the a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '